Druid's Sword

Druid's Sword

Book - 2006
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1940. The skies above London are filled with German planes on nightly raids, a Blitz that brings a barrage of bombs that pound the city into rubble. Each morning Londoners face the night's handiwork and though they are presented with the possibility of sudden death, they are determined to fight the evil that threatens to destroy their nation. They struggle to live normal lives amid the terror and chaos.
But is it only Hitler's Luftwaffe and the Blitz that is responsible for all the death and destruction that the city is facing?
Brutus, the Greek Kingman who brought the bands of power to the isle of Alba millennia ago once again walks the streets of London, this time as an American major. The men and women who are his eternal companions (and sometimes lovers and enemies) have all been reborn in this time and place. They have come together for one last battle to finally complete the magical Labyrinth buried at the heart of the city. Half completed and resonating with an evil power, the Maze calls to them to complete the Game and possibly set all the players free. As Brutus works to find a solution that will end his age-old pain he comes to realize that there is a new power that walks the land. It is strong, hungry, and it has its own agenda.
And by its actions could change the world forever.


Publisher: New York : Tor, 2006.
Edition: 1st ed.
ISBN: 9780765305435
0765305437
9780765344458
0765344459
Branch Call Number: DOU
Characteristics: 606 p.

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Helen_Joan Sep 22, 2010

I only finished this one because I had read the rest of the series to this point. I wanted to know how it ended, but it didn't seem believable to me, maybe because the "fast forwards" in the previous books were all a dream, and only a few of them turned out to be true. Did the author change her direction after the previous book?

r
ryner
Mar 13, 2007

In this final book in Douglass' Troy Game series Jack, Noah and their friends are living in London under the German air raids of WWII. After millennia of living only to complete the Troy Game, the terrible reality of its true nature compels them to destroy it. However, they are stymied with the realization that Noah and Weyland's daughter Grace's fate is tied to that of The Game -- she will also be destroyed. A pale, mysterious woman offers a dangerous alternative which will also risk Grace's life but is their only hope. Reading the first three books in the series, starting with Hades' Daughter, is an absolute must. Although I did, the series never felt fully coherent to me -- there are many characters, who change identities during four different time periods, to keep track of, as well as the myriad plot details having to do with The Game itself. I did not come away feeling that I truly understood The Game, which detracted from my overall satisfaction upon finishing. As does the rest of the series, this book suffers from awful cover art.

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