War Play

War Play

Video Games and the Future of Armed Conflict

Book - 2013
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A behind-the-scenes look at how the military uses video game technology to train soldiers, treat veterans, and entice new recruits

How does the U.S. military train its soldiers for new forms of armed conflict, all within the constraints of diminished defense budgets? Increasingly, the answer is cutting-edge video game technology. Corey Mead shows us training sessions where soldiers undertake multiplayer "missions" that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military, which has shaped American education more than any other force over the last century, fuels the adoption of games as learning tools--and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front and to treat PTSD.

Military-funded researchers were closely involved with the computing advances that led to the invention of the Internet. Now, as Mead proves, we are poised at the brink of a similar explosion in game technology. War Play reveals that many of tomorrow's teaching tools, therapies, and entertainments can be found in today's military.
Publisher: Boston : Eamon Dolan/Houghton Mifflin Harcourt, [2013]
ISBN: 9780544031562
Branch Call Number: 355.48 MEA
Characteristics: 198 pages, 8 unnumbered pages of plates : illustrations (chiefly color) ; 24 cm


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Feb 25, 2017

Interesting book on US armed forces to recruit citizens with off-the-shelf products & smaller budget or other countries doing the same thing as computer technology costs decreased.
Other games from deployment, the homefront to treating PTSD.
Good not great book because most of the big changes started in 1990s ,but terms for the laymen.

Jan 11, 2014

From the review by Publishers Weekly: ' "War sucks," says one researcher in War Play, "but it does drive innovation." ' But is this true? A "presitious" French scholarly institute, back in the 1960s, then again in a "revised" study in the 1980s, claims this to be the case. Yet the greatest innovation in the 20th/21st century in America derives from the NASA/moon project, which unleashed large sums of monies in R&D (ostensibly for defense, but really to explore the universe!). The framing of "the benefits" of war is such that we often ignore the most salient of points: it wasn't the war which serves as the innovator, but pouring large sums of money into industries, the economy, with the concentrated focus on both R&D and applicaitons. This book is along the lines of pro-war propaganda, completely opposite of Nick Turse's "The Complex" - - read both at the same time, then compare and contrast.

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